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The Center on Religion & the Professions works to improve the religous literacy of professionals, to help them serve a diverse public.


We help professionals better understand religion in the lives of those they serve by:

•   Supporting ground-breaking research on how religion impacts people and encouraging its use by the appropriate professionals;
•   Creating resources and training to improve the religious literacies among professionals;
•   Developing and testing curriculum in religion for all disciplines;
•   Presenting public forums and other activities to increase the visibility of religion in the public sphere.


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Religion Journalism and Popular Culture

By JUSTIN HIENZ

Links to Religion and Pop Culture Websites

In 2003, a lesser known author published a novel that almost immediately went to the top of the New York Times best sellers list, sold millions of copies, spawned a series of follow-up explanatory books and most recently, a major Hollywood film. The novel, which might have flopped in an era less conscious of religion, is, of course, Dan Brown's, The Da Vinci Code.

As quickly as the book's sales took off, however, critics responded with equal speed. Most frequently, they waxed historical, and perhaps more passionately, noted the religious connotations - some claimed insinuations - of Brown's bestseller. For the past three years, public debate has alternately contested, embraced, argued or brooded over The Da Vinci Code.

Amy Welborn, author of De-Coding Da Vinci: The Facts Behind the Fiction of The Da Vinci Code, characterized the novel as inaccurate and anti-Catholic.

"It's not just that Brown makes assertions about Catholicism that are not true," writes Welborn, "but that he also chooses to make the Roman Catholic Church guilty of crimes - misrepresenting Jesus, repressing the 'sacred feminine,' and rejecting the true leadership role of Mary Magdalene."

Considering the novel in a different way, Richard Swanson, professor at Augustana College, wrote in the theological journal, Dialog, that "just when The Da Vinci Code seems ready to leap off into irresponsible oddity it lands in the midst of solid scholarship."

Though critical of some aspects of the novel, he also believes it is an "entry-point into serious study of the Bible."

Both Swanson and Welborn write from a stance of literary criticism. Public interest and criticism of the novel, however, has taken more popular forms, such as numerous internet blogs, letters to the editor and citizen sound off sessions on radio and T.V.

These different ways of talking about The Da Vinci Code reflect the surge and salience of religion in popular culture in the early 21st century. Meanwhile, journalists, foundations and universities, among others, have slowly sought means to capture this complex and diverse discussion for a broader public and do so in an engaging, comprehensive and informative way.

At a recent conference co-sponsored by the University of Missouri's Center for Religion, the Professions and the Public Life, the Religion Newswriters Association (RNA) examined the link between religion and popular culture. While The Da Vinci Code exists as a nationwide - even worldwide - topic for religion coverage, subjects on a smaller scale also hold newsworthy import.

"Religion news is really local news," said Marcia Nelson, veteran religion writer and author of a recent book, The Gospel According to Oprah. "The paper's place is to provide local news, and that news has to include faith," she reminded her RNA colleagues.

But Nelson acknowledged that it can be difficult to engage and attract readers when seeking an audience beyond the Saturday or Sunday religion news. Her sentiments were echoed by the half-dozen writers, editors and reporters present at the discussion. Writing about religion's impact on readers' everyday lives, Nelson said, is one way to make the jump from weekend to the daily news. Pop culture pervades communities large and small, and reporting the relationship between religion and pop culture provides regular opportunities.

Thus, the phenomenon of The Da Vinci Code, sparked a lively discussion of the novel at the Ohio gathering of religion journalists. They concluded that the book itself has been adequately, even excessively, covered, but that religion's place in literature remains an important topic for writing and reporting.

"Religion and spirituality books have been selling like hotcakes," Nelson said.

Although a quite different type of religious book, the Left Behind series - fiction writing based on Christian scripture - illustrates the growing connection between religion and popular culture. The novels also made their way to television with an NBC miniseries, Revelations. Though this series was overtly religious in nature, other television shows portray religious themes more subtly.

"The presentation of religious characters and themes (on T.V.) holds that religion be as general and conventional as possible, so as to avoid potential controversy," wrote Stewart M. Hoover and J. Jerome Lackamp in an article for the Museum of Broadcast Communications website.

They added, however, that in the 1990's, religion began to find a wider place in program series', such as Northern Exposure, Picket Fences and L.A. Law. Today, religion in television programs is even more prevalent. The HBO series, Big Love, portrays the life of a Mormon, polygamous family, and though to a far less serious degree, the adult cartoon, Family Guy, also frequently engages the topic of religion.

Religion is also showing up in other pop culture areas. The Damascus-based videogame group, Afkar Media, produces games that deal with issues particular to the Middle East, such as the Palestinian/Israeli conflict and even the spread of Islam nearly 1,400 years ago.

The Afkar website reports that its goals are: "To communicate with Moslems in a way that respects their colorful heritage and spiritual privacy as a way to get them out the shell they were put in and enrich the civilization of the 21st century with a touch of justice, acceptance and peace."

A new game, Al-Quraysh, set to be released in September, "is a strategy game that tells the story of the first 100 years of Islam's history from the viewpoint of four different nations - Bedouins, Arabs, Persians, and Romans," reports the Christian Science Monitor. The main character is a Muslim warrior historically believed to have defeated both the Roman and Persian empires.

Christianity is also prominent in the videogame industry. Thus, the Christ Centered Game Review website examines videogames, in part, for their moral appropriateness as well as for their entertainment value to Christians. Some members of the nonprofit videogame development group, Christian Game Developers, "are involved in creating games made specifically to glorify God." The intersection between religion and videogames cannot be missed.

Most journalists at the RNA discussion agreed that the best way to know what readers want is to immerse themselves in the local culture of their communities. In the words of a Dallas Morning News tip sheet, the goal is to "write stories that answer questions your readers have about other faiths - and about their own."

Ways in which a religion journalist can discover the questions their community has were suggested by distinguished journalist and long-time freelance religion reporter Kimberly Winston.

She said that, in the interviews she does day to day, "I always ask what stories I should be writing." In most cases, she said, her probing elicits few or no ideas, but sometimes, a great story can be unearthed simply by asking.

Winston also suggested that religion journalists, "go to all different houses of worship and check everything," in search of stories. Bulletin boards on college campuses, internet blogs and local demographics are also places to mine for religion story ideas, she said.

A close review of ideas gleaned from these local sources may reveal national trends. Nelson encouraged attendees at the discussion to use data - such as that found on The Association of Religion Data Archives (www.thearda.com) - as a base from which to flesh out noteworthy articles.

"Numbers are our stock in trade," she said. "We feed on facts, but it's our challenge to humanize that."

Data collected by the ARDA shows that in Presbyterian congregations in 2000, 47.6 percent of those surveyed said their church's sermons often included illustrations from contemporary media, such as magazines, newspapers, television or movies. For the religion writer seeking the meaning behind this percentage, what's heard from the pulpit can often be found online.

The website, www.sermonaudio.com, holds an index of sermons according to topic. A simple search of topics, such as movies or television, results in lists of sermons recorded and placed on the website - a goldmine for the religion writer seeking to make sense of ARDA information.

Finding information on less mainstream religions can be discovered by diligent internet searchers. At paganwiccan.about.com, one can read articles written by practitioners of the Wiccan faith and sign up for a free newsletter. Registering to receive newsletters and publishers lists was another tip given by Winston. By this, she said, journalists can spot trends in public interest.

Religion influences and is itself influenced by modern culture. The task set before religion journalists is to capture this reciprocal impact and the discussion it generates. Armed with context and appropriate background, the public is better able see and understand the sometimes subtle yet important presence of religion in everyday life.



God, Media and More
A blog about faith, values and spirituality in the media, from CORP faculty, staff and friends.

ReligiousLife@MU
A blog about religious life at the University of Missouri-Columbia.


Curious about how religion affects your profession? Click on your discipline for some ideas.


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